Open Graphics Library - определение. Что такое Open Graphics Library
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Что (кто) такое Open Graphics Library - определение

CROSS-PLATFORM GRAPHICS API
Opengl; Open GL; OpenGL User Interface Library; OpenGL Extension Wrangler Library; OpenGL Easy Extension library; Open gl; Open graphics library; Open Graphics Library; GLUI; GLEEOpenGL Easy Extension library; Opengl easy extension library; GLee; OpenGL 3.0; OpenGL 3; GLEW; OpenGL 4; OpenGL 2; OpenGL 1; OpenGl; Open Graphics Language; OpenGL2; OpenGL3; OpenglNext; Open glNext; Opengl Next; Direct State Access; LibGLEW
  • Screenshot of <code>glxinfo</code>, showing information of Mesa implementation of OpenGL on a system
  • An illustration of the graphics pipeline process

Open Graphics Library         
<graphics, library> (OpenGL) A multi-platform software interface to graphics hardware, supporting rendering and imaging operations. The OpenGL interface was developed by Silicon Graphics, who license it to other vendors. The OpenGL graphics interface consists of several hundred functions operating on 2D and 3D objects, supporting basic techniques, such as modelling and smooth shading, and advanced techniques, such as texture mapping and {motion blur}. Many operations require a frame buffer. OpenGL is network-transparent, and a common extension to the {X Window System} allows an OpenGL client to communicate across a network with a different vendor's OpenGL server. OpenGL is based on Silicon Graphics' proprietary IRIS GL. OpenGL WWW Center (http://sgi.com/Technology/openGL/). Open Graphics Librarybrianp/Mesa.html">Mesa GL (http://ssec.wisc.edu/Open Graphics Librarybrianp/Mesa.html) (PD implementation). (1996-09-30)
OpenGL         
OPENGL         
OPEN Graphics Language (Reference: OpenGL), "Style: OpenGL"

Википедия

OpenGL

OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.

Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992; applications use it extensively in the fields of computer-aided design (CAD), virtual reality, scientific visualization, information visualization, flight simulation, and video games. Since 2006, OpenGL has been managed by the non-profit technology consortium Khronos Group.